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Generation Parameters

Tune polygon count, PBR textures, and output formats on text-to-3D and photo-to-3D jobs.

The params block on a job applies to both text-to-3D and photo-to-3D jobs. Every model is powered by the Atelier2 engine, so these knobs behave consistently across sculptor, atelier, and capture.

FieldTypeDefaultNotes
facesint (menu)500000Target polygon count, chosen from a discrete menu: 200000, 500000, 1000000, 2000000. Values that don't apply to a given path are clamped to the closest supported value; the actual value used appears on the job row.
pbrbooltrueGenerate PBR textures (base color + metallic-roughness + normal). Disable for flat-shaded output.
quadboolfalseWhen true, produces a quad-topology mesh (good for retopology and DCC tools). Quad meshes are capped at 150000 faces and are delivered as FBX.
texture_qualitystring"detailed" for atelier, "standard" otherwiseOne of "standard" or "detailed". "detailed" produces higher-fidelity texture maps.

Outputs

Output formats are requested separately via outputs:

"outputs": ["glb", "fbx"]    // GLB always works; OBJ/STL are converted from GLB by the worker

Request any subset of ["glb", "obj", "stl", "fbx"]. GLB is the default and is always produced, except quad jobs, which are delivered as native FBX. OBJ and STL are converted server-side from the GLB by the worker. Download whichever format you need from the completed job.