Generation Parameters
Tune polygon count, PBR textures, and output formats on text-to-3D and photo-to-3D jobs.
The params block on a job applies to both text-to-3D and photo-to-3D jobs. Every model is powered by the Atelier2 engine, so these knobs behave consistently across sculptor, atelier, and capture.
| Field | Type | Default | Notes |
|---|---|---|---|
faces | int (menu) | 500000 | Target polygon count, chosen from a discrete menu: 200000, 500000, 1000000, 2000000. Values that don't apply to a given path are clamped to the closest supported value; the actual value used appears on the job row. |
pbr | bool | true | Generate PBR textures (base color + metallic-roughness + normal). Disable for flat-shaded output. |
quad | bool | false | When true, produces a quad-topology mesh (good for retopology and DCC tools). Quad meshes are capped at 150000 faces and are delivered as FBX. |
texture_quality | string | "detailed" for atelier, "standard" otherwise | One of "standard" or "detailed". "detailed" produces higher-fidelity texture maps. |
Outputs
Output formats are requested separately via outputs:
"outputs": ["glb", "fbx"] // GLB always works; OBJ/STL are converted from GLB by the workerRequest any subset of ["glb", "obj", "stl", "fbx"]. GLB is the default and is always produced, except quad jobs, which are delivered as native FBX. OBJ and STL are converted server-side from the GLB by the worker. Download whichever format you need from the completed job.